![]() ![]() ![]() ![]() Playing with these mechanics means our potential card pool is huge, which helps make building a budget brew around Jarad a simpler task. The Undergrowth mechanic also counts creatures in the yard, and while not strictly a Golgari mechanic, Delirium from Shadows over Innistrad will serve our game plan well. Dredgewill help us accomplish our goal of sending creatures to the grave, and even though it's not the most versatile ability, Scavenge will give us the chance to get extra value off the big bodies we're dumping into the yard. Jarad is an excellent ambassador for the mechanics available to Golgari. This last ability is a footnote in comparison to the other two, but it does mean that we can avoid commander tax when Jarad dies, and we would do well to play a few cards that allow us to interact with lands in our graveyard. While perhaps not as impactful as his other abilities, Jarad also has the option to return to hand from the graveyard if we sacrifice a Swamp and Forest. Jarad can then turn these big bodies into even more damage, meaning we can easily win the game through aggro or burn. A lot of creatures will grow bigger as we stock up the graveyard, and the bigger these creatures get, the more pressure we can put on our opponents. One thing I love about this suite of abilities is how complementary it is. Let's talk about what Jarad offers a Commander deck: Jarad grows bigger as we fill our graveyard with creatures, and then let's us drain our opponents' life as we sacrifice the creatures we play. Since Jarad is 6th in line among Golgari commanders, often overlooked for other options like Meren of Clan Nel Toth and The Gitrog Monster, I hope you'll join me as we help construct this big bad together! Ultimately, my friend wants to build both of these decks, but the first one we've worked on is Jarad. ![]()
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